![]() ![]() You have to click on the “ plus” symbol on the left side and then pick “ Repository” to open a creation view. ![]() I’m using Bitbucket as an example, but those steps should be similar for other servers.įirst, we have to create a repository. The next step when we have a local repository is to link it with a remote server. ![]() Now you can switch to the history view, and you will see your new commit (and soon future ones!) ? Repository history. ![]() My commit message.Īfter adding a message, it’s time to make your first commit by clicking on the “ Commit” button! ? If this is the first commit, you can give it something like “ First commit” or “ repo init with gitignore” message. This message should be short and descriptive. When you picked all the files you’re interested in adding, it’s time to add some message to your commit. In this view, you can simply pick and choose which changes you would like to save and which one to discard.ĭon’t forget to add “. But do add your changes to the repository you should find this first view. When you open the project in SourceTree you will see either your current changes or history. When you add this file to your folder, you should see that you can only add files only from important folders. # Temporary auto-generated Android Assets # Autogenerated VS/MD/Consulo solution and project files # Uncomment this line if you wish to ignore the asset store tools plugin # Asset meta data should only be ignored when the corresponding asset is also ignored # They also could contain extremely sensitive data # Memor圜aptures can get excessive in size. # This file should be placed at the root of your Unity project directory In that file, we can specify which folders and files we should ignore and which should be tracked by git.įor Unity project we only have to track three folders: Assets, Packages, and ProjectSettings. gitignore” file in our folder as one of the first steps with our repository. We don’t want those files because it will just take additional space without giving us any benefit. Unity creates some additional files which are used by the editor and are ofter changed. With Unity (and most other programs), we don’t have to commit all the files. gitignore – Ignore unnecessary files and folders! ? Pick the location of your project.Īfter that, you have to confirm, and you have your local git repository! Congratulations! My repository in SourceTree. I created the Unity URP project for demonstration purposes. Then you can pick the folder in which you wish to create a local repository. To create a local repository, you have to open your git tool and find “create local repository”. If you already have a project on your disk, you can create a local repository, which we can link later with a remote server. You’ll have to pick the right one for you. Most popular are: GitHub, Bitbucket, and GitLab.Įach service gives you additional features which may help you run tests or builds, and more. There are a few websites where you can create an account and host your repository for free (with some limitations). I’m personally using SourceTree which is available for Mac and Windows. You can find the list of GUI git tools here: Some are free, some are open source, and others have a price tag. There are quite a few tools to choose from. You can use git though console/terminal, but I would recommend using something that has GUI… ? ![]()
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